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It seems Valve have been busy. GPUVis is a Linux GPU profiler similar to GPUView on Windows. It's supposed to help track down Linux gpu and application performance issues.
The open source game engine Godot has added support for glTF 2.0, the open standard from Khronos. It's a royalty-free specification for the transmission and loading of 3D scenes and models by applications.
A fresh release of OpenMW, the open source game engine to play Morrowind has been released. There's not a huge amount of new features, but there's a lot of fixes.
Dolphin is one of my favorite open source projects and the progress they’ve made in the past few years is truly impressive. In their latest project blog post, the developers have outlined a very exciting new feature in the emulator, one which helps mitigate the issue of stuttering.
Inspired by the recent release of Dawn of War 3, I decided to try out the experimental GCN 1.0 support in the new AMDGPU kernel driver and share my experiences.
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.
AMD employee and Mesa developer Marek Olšák is at it again, proposing a series of patches that would boost performance for AMD GPUs running the open drivers.
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.